This project just aims at trying and testing principles for creating a multiplayer game. It will progress according to the time I have left during my spare time, which is rare. No progress here doesn't mean that I don't work on it. Just that I don't commit too often. My next commit will bring Persistance to life (I hope so at least).
So far, I'm fighting with NHibernate as the ORM I've choosen to simplify my needs of persistance. As always, the first 1st step is hard....
So far, and because I don't want to bother recreating everything, I use:
* Tiled as the map editor
* NHibernate as the ORM
* Spring.Net because my tuto for NH recomends it :-)
* lidgren as the network library